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Can you use AI in game jams? Game Off, Ludum Dare and GMTK rules

Which game jams allow AI tools in 2026: Game Off and Ludum Dare do (with conditions), GMTK, Brackeys, Scream Jam and Godot Wild Jam ban it.

Updated Oct 23, 2026

It depends on the jam, and the big ones disagree. GitHub Game Off (Nov 1 to Dec 1, 2026) sets no AI rule and lets you use any tools you like, and Ludum Dare allows AI tools as long as you opt out of the categories where a generator did most of the work. GMTK Game Jam, Brackeys Game Jam, Scream Jam and Godot Wild Jam ban AI-generated content, and some of them disqualify you for it.

Below is what each jam's own rules page says, checked on 2026-10-23. Jam rules change from one edition to the next, so read the current page before you start. Here's the summary.

Quick answer: which jams allow AI?

JamNext or latest editionAI code helpAI art and audioThe catch
GitHub Game OffNov 1 to Dec 1, 2026No ruleNo ruleSubmission form will ask whether you used AI
Ludum DareSee ludumdare.comAllowedAllowed, but opt outSkip categories where a generator did ~90% of the work
GMTK Game JamJul 22 to 26, 2026 (back in 2027)Asked not toBannedDisqualification for AI art or audio, including the itch page
Brackeys Game JamFeb 15 to 22, 2026BannedBanned"No AI-Generated content"
Scream JamOct 16 to 23, 2026BannedBannedAll generative AI technologies
Godot Wild JamNov 13 to 22, 2026 (#99)Banned, "no vibe code"BannedCovers your itch page too

Does GitHub Game Off allow AI?

Yes, as far as the rules go: they don't mention AI at all. The jam page says to "use whatever programming languages, game engines, or libraries you like", that the theme is announced on November 1, 2026, and that your source code has to live in a public GitHub repository, pushed before December 1 at 13:37 PST. Source: Game Off 2026 on itch.io

There is one change this year. Asked in the jam's community tab whether AI-made games could be separated out, host Lee Reilly replied that the submission form will have a place to indicate whether AI was used, and that he was looking at options more detailed than yes or no (no AI, some AI help, built largely with AI). Source: Game Off 2026 community thread

What that means for you:

Does Ludum Dare allow AI?

Yes. Ludum Dare's FAQ says AI-powered tools can be used, but "you may have to opt-out of certain categories." AI assistants and co-pilot tools can be used without restriction; content generators can be used too, but you should opt out of any category where the generator did most of the work, typically Graphics. "Most of the work" means about 90% of that category. Source: Ludum Dare FAQ, "Can I use AI?"

Three details people miss:

Ludum Dare's reasoning is that banning AI isn't realistic to police and wouldn't match how the industry works, but it still wants to celebrate artists, hence the category opt-outs.

Does GMTK Game Jam allow AI?

No for art and audio. The 2026 rules say you must not use generative AI to make art or audio assets for your game or your itch.io page, and that doing so will get your game disqualified. Beyond that, the organizers ask you not to use AI for the jam in general ("just make the game yourself, or find someone who can help"), but say they can only actively police art and audio. Source: GMTK Game Jam 2026 on itch.io

The 2026 jam ran July 22 to 26; the page says it returns in 2027. If you plan to use an AI coding assistant there, you're inside the letter of the rule but against what the organizers asked.

Do Brackeys, Scream Jam and Godot Wild Jam allow AI?

No, and these three are the strictest.

Godot Wild Jam is the one to watch if you use Godot AI plugins like Godot MCP or Ziva: "no vibe code" rules out letting an agent write your scripts, not just generated art. Turn those plugins off for the jam.

What counts as "AI" in a jam rule?

Jams draw the line in different places, and the wording matters more than the headline:

If a rule is vague about something you depend on, like code autocomplete, ask in the jam's community tab or Discord before the jam starts and keep the answer. Organizers can remove entries at their discretion, and "I didn't think autocomplete counted" won't help after the deadline.

A checklist before your next jam

  1. Read the current rules page, not last year's. Each edition gets a new itch.io page, and the rules can change between them.
  2. Find the AI line and what it covers: code, art, audio, writing, and the itch page itself (GMTK and Godot Wild Jam include it).
  3. Look at the penalty: disqualification (GMTK), removal at the organizers' discretion (Godot Wild Jam), or opting out of categories (Ludum Dare).
  4. Switch off what you can't use. Disable code assistants in your editor and engine plugins for strict jams; it's easy to accept a suggestion out of habit.
  5. Check the tool's license anyway. Even where AI is allowed, some free tiers don't let you publish or sell what you make. Our Can you ship it? page lists the verdict for every tool we track.
  6. Disclose plainly where the jam asks (Game Off's form, Ludum Dare's category choices), and keep the same note in your README or itch page.
  7. Thinking of selling the game afterwards? See Can you sell a vibe-coded game? for code ownership and Steam's disclosure rules.

For jams that allow AI, our AI coding assistants, 3D and art and sound and voice lists show price and license for each tool, so you can pick one you're allowed to ship with.

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