License terms checked at the source
Can you ship it?
Whether you can sell a game made with each AI tool we list, what the free tier allows, and which plan you need, checked against each maker's own license, terms or pricing page. Last checked Oct 15, 2026. Terms change, so follow the source link before you rely on a line. This is a plain-English summary, not legal advice.
Free tier lets you ship 4
You can sell a game made with the free tier, sometimes with a condition such as credit.
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Unreal Engine 5.8 MCP pluginCode & engine · Unreal 5.8Yes, with conditions
Covered by the Unreal EULA: 5% royalty only above $1M gross revenue. Source
PriceFree with Unreal Engine 5.8 -
CursorCode & engine · AnyYes, free tier
Terms assign the code it writes to you on every plan, Free included. Source
PriceFree tier and paid plans, see site -
MetaHuman Animator markerless captureCharacters & animation · Unreal 5.8 (Windows)Yes, with conditions
Free under $1M revenue (Unreal license); MetaHumans work in any engine. Source
PriceFree with Unreal Engine 5.8 -
MeshyArt & 3D assets · Unreal, Unity, Godot, Blender, RobloxYes, with conditions
Free tier is CC BY 4.0: credit Meshy. Paid plans make assets privately yours. Source
PriceFree 100 credits/mo (CC BY 4.0). Pro $20/mo
Paid plan needed to ship 9
The free tier is for trying it out; commercial use needs a paid plan.
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Unreal Engine Skills for Claude CodeCode & engine · Unreal 5.8Paid plan needed
Plugin is MIT; Claude Code itself needs a paid Claude plan. Source
PriceFree, MIT license (Claude Code plan required) -
Ludus AICode & engine · Unreal 5.4–5.8 (Windows, macOS, Linux)Paid plan needed
Free account has no credits; Pro from $20/mo yearly. Terms say you own outputs. Source
PricePro $25/mo or $20/mo yearly. 14-day trial (card required) -
Claude CodeCode & engine · Any (official Unreal plugin available)Paid plan needed
Needs a paid Claude plan (Pro from $17/mo yearly); terms assign outputs to you. Source
PricePaid plans, see site -
CascadeurCharacters & animation · Exports FBX, GLTF, USDPaid plan needed
Indie ($8/mo yearly) if revenue is under $100k a year; Pro above that. Source
PriceFree (non-commercial). Indie $8/mo yearly or $19 monthly, under $100k revenue -
TripoArt & 3D assets · Unreal, Unity, Godot, Blender, MayaPaid plan needed
Pro ($20/mo billed yearly) or higher. Free models are public and non-commercial. Source
PriceFree 200 credits (non-commercial). Pro $20/mo billed yearly -
ScenarioArt & 3D assets · Exports PNG, GLB, FBX; APIPaid plan needed
Any paid plan (from $15/mo). Free outputs are personal and evaluation use only. Source
PriceStarter $15/mo. Pro $45/mo for custom training -
ElevenLabsSound & voice · Web, APIPaid plan needed
Starter plan or higher includes the commercial license; Free has none. Source
PriceFree (no commercial use). Starter from $6/mo -
SunoSound & voice · WebPaid plan needed
Pro plan or higher for commercial rights; read Suno's terms for further limits. Source
PriceFree (no commercial rights). Pro $8/mo billed yearly -
OpusClipStream & promote · YouTube, Twitch, uploadsPaid plan needed
Paid plan (Starter $15/mo) for commercial use; Free is personal use only. Source
PriceFree 60 credits/mo (watermark). Starter $15/mo
Nothing to ship 2
Tools whose output never ends up inside your game, such as testing tools.
Not confirmed yet 5
The maker's pages don't say clearly yet. We only fill these in from the maker's own terms.
Want the details?
Our guide walks through the catches in plain English: attribution, public models, revenue caps and what happens when you cancel.
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